

The remaining content is too easy, too unfocused, and too uninteresting, especially coming off some of the most memorable gaming I've ever experienced.

There's much more to the game, but all of it is a dramatic step down from the battles in the cabin. Problems begin after you achieve that victory. You will die several times, but you will learn, improve your tactics, and find ways to overcome challenges that first seem impossible.

The deckbuilding aspect of Inscryption is excellent. Your captor's enthusiasm and love of gaming itself is one of Inscryption's best features.

Your opponent enjoys the game, even if he is convinced you will lose. Your mysterious adversary is torn between espousing his contempt for you and showing off his skills as the consummate DM. Imagine being forced to play a deckbuilder in a gloomy, claustrophobic cabin where your life is on the line if you lose. It just can't sustain its greatness for its entire play time. Part ominous masterpiece and part - something else - Inscryption is an easy game to recommend for anyone who enjoys deckbuilding games and occult settings. This review contains spoilers, click expand to view.
